![]() ![]() Its spy-fi setting gave rise to a number of unique little toys and setpieces, and its branching storyline and more open areas were a bit of fresh air for a series that has pretty much defined “follow a guy down a corridor and then click the crosshairs on any men that pop up.” For all its flaws, BlOps 2 actually tried to do some new and interesting stuff. The fact that this comes directly after Black Ops 2 makes it even more depressing. This is sort of like the flying bit from BlOps 2, only not actually as exciting or interesting, and much longer. Occasionally, the screen will be filled with text saying, for instance, “PRESS E TO PERFORM DROP KILL,” which utterly murders any sense of immersion. You chase the arse of one of your squadmates while waiting for him to open doors/make invisible walls disappear/kill some guy. There are some nice bits – the last few levels, in particular, actually give you a few options and manage a couple of genuinely entertaining setpieces – but most of the single-player is an absolute slog. The entire thing feels horribly, horribly phoned in few of the setpieces are actually impressive, most of the guns feel astonishingly poxy, and there’s a general sense that Infinity Ward were just following a template throughout the entire process. So yeah, you shoot your way through a lot of levels while the game tries to make you marvel at setpieces. I say “apparently hunting the Ghosts” because this plot point is mostly forgotten shortly after it’s introduced. The only other character whose name I can remember is the villain, Rorke, who is apparently hunting the Ghosts – your Super Secret Soldier Squad – for reasons never adequately explained. Your commanding officer is your father, Elias, who fills the role of Gruff But Loving Guy without ever actually being anything beyond those four words. Your mobile Follow marker is usually your brother Hesh, a character with so little personality he actually sucks personality out of the surrounding area. You play as Logan, a faceless, voiceless nothing, which does at least let you get some amusement by pretending he’s Logan from Veronica Mars. Call of Duty games have never been big on deep characterisation and thickly layered plots, but this is possibly the lowest it’s actually sunk. Obligatory screenshot from The Space Bit At The Start. On the side of Love, Righteousness, and American Power Through Superior Weaponry are absolutely no characters worth caring about. This time around the villains are the Federation, a group of South American nations that have apparently seized world power following an oil crisis and are currently trying to invade the USA. Occasionally there is a setpiece which lets you use an even larger gun of some sort in this game, it might be a tank, or a remote-controlled sniper rifle, or a flying drone. You are a Soldier Man, and you use large guns to shoot at other Soldier Men while following along behind whichever teammate is designated with an objective marker. Even if you’ve never played a Call of Duty game before you know what they are, and Ghosts follows the series’ template to a tee. ![]() Let’s not beat around the bush and pretend that you don’t know what Call of Duty: Ghosts is. ![]() Ghosts’ insistence on treating you like a child is also quite annoying, but isn’t exclusive to the PC version. ![]()
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